Patrick G. Mahoney
Associate editor
When IndyCar racing took a hard
look at itself, it saw a need for
greater innovation and creativity:
the cars are nearly identical, and
innovation when it happens
at all is incremental. It wanted
something new.
A fresh pair of eyes
The league asked the Art Center
College of Design in Pasadena to
reimagine the 500 and the whole
IRL experience. The IRL chose students because it felt racing enthusiasts
would be less creative. The
students, some of whom had never
seen a race, were not hampered by
technological concerns.
Thirty undergraduate students
visited the Brickyard last May,
taking extensive notes, snapping
hundreds of photos, and doggedly
questioning IndyCar Series
and Indianapolis Motor Speedway
officials. The research, part
of a semester-long project called
IndyCar 2011, was designed to
propose a dramatic new look for the IndyCar Series, and possibly
all of motorsports. The students
from the transportation, product,
entertainment, and environmental-
design departments
were asked to design a new kind
of car and to rethink other aspects
of the sport, up to and including
the racetracks.
“What we saw was evidence
of why this transdisciplinary approach
works so well,” says Terry
Angstadt, president of the commercial
division of the Indy Racing
League. Most of the student designs (possibly influenced by
the student trip to the Brickyard)
adhered to the familiar openwheel,
rear-engine design.
The work was done progressively,
like a normal 14-week semester,
and the students made
presentations about three-fourths
of the way through. This gave IRL
and Honda a chance to offer guidance.
About half of the students designed
cars while the rest worked
on such things as graphics.
The project arose when Indy-
Car officials and Honda Performance
Development President
Robert Clarke visited the school
and were inspired by an Acurasponsored
project in which students
designed a new vehicle.
“All racing cars have evolved
over time. They’ve become more
pieces of engineering than design.
I think it’s critical to bring
back the design element. But you can’t have one without the other,”
says Clarke.
Honda and IRL management
were looking for something beyond
incremental improvements,
and IndyCar 2011 could set the
pace.
Listening in
Driving an open-wheel rocket
around an oval track with a few
dozen of your friends is not without
considerable risk, but plenty of effort
goes into making professional
motorsports as safe as possible.
One example is an earpiece sensor
from Delphi Corp., Troy, Mich.,
that measures dynamic forces to a
driver’s head during impact. The
device is used by the Indy Racing
League, NHRA, GM Racing, and
Champ Car.
Small accelerometers in the
earpiece measure changes in linear
force. Three accelerometers in each earpiece measure vertical,
lateral, and longitudinal g forces
at the moment of impact. Instruments
interpret accelerometer
signals as changes in the car’s direction
or velocity. The amplitude
of the accelerometer voltage corresponds
to the g load at the time of
the incident.
Following a crash, information
from the earpiece downloads
to an accident data recorder or
“black box.” The information is
also sent to a laptop and analyzed.
The data helps engineers evaluate
safety devices such as shoulder harnesses, seat belts, and head and
neck restraints.
All IndyCar Series drivers since
2003 and Indy Pro Series drivers
since 2004 have worn earpiece
sensors. The device not only records
crash data, but it blocks exterior
sound and wind from the
driver’s ears and handles pit-tocar
audio communication. But
race-car drivers aren’t the only
ones getting knocked around.
The IndyCar Series shares
crash-impact and injury data
with engineers at the Air Force
Research Laboratory at Wright-
Patterson Air Force Base in Ohio.
Researchers at the base can’t duplicate
the gravitational forces
that IndyCar Series drivers experience
so they borrow the data to
aid development of safer helmets,
harnesses, and ejection seats for
pilots. Military researchers were
amazed at the forces race-car drivers
endure without incurring serious
injuries.
The Air Force intends to develop
the ejection seat and harness for the
Joint Strike Fighter
(JSF), the next-generation,
all-purpose
fighter jet. Pilots
ejecting from a JSF
can get slammed
by 700-mph blasts
of wind, and get hit
again when their
parachutes open.
The forces can injure
a pilot’s head, neck,
and upper body. The
IndyCar Series also
shares its research
with the automotive
industry.
Keeping “track”
On the side of
each Indy car, 33 in.
from the tip of the
nose cone, is a radio
transponder with a
special identification
number. Multiple
detection-loop
antennas in and
around the track record the passing time and ID of the
radio transponder attached to each
car. The information is recorded
and relayed to the timing and scoring
booth via a trackside decoder.
The data includes all passings and
times, to the ten-thousandth of a
second. Primary and secondary
scoring computers, also known as
servers, determine the results of
each session.
Several other systems back up
the main electronic scoring. A
high-speed camera, which takes
10,000 pictures/sec, records all
Start/Finish line passings. The
camera played a vital role in determining
the winner at Kansas
Speedway in 2004 when Buddy
Rice edged Vitor Meira by 0.005
of a second. Two high-frame-rate
cameras connected to a digital
video system also record the Start/
Finish line passings. In addition,
manual scoring provides a written
record of all crossings.
The scoring computers feed
live timing data to each team’s pit
via the timing and scoring stand
in pit lane at the Start/Finish line.
All data recorded at each race is
archived and available to teams,
manufacturers, and race officials
via the Internet.
Seeing is believing
The IRL Dallara race-car model
was specifically designed for the
Striker Simulator, a formula openwheel
trainer. The trainer offers
an authentic racing experience for
professional drivers, teams, or anyone
who wants the thrill of driving
a race car without the risk.
One electric stepper actuator
controls each of the trainer’s three
axes of motion. The user operates
the trainer just as they would a
real race car. Data acquisition provides
feedback on runs for driver
or team review. The lifelike experience
comes courtesy of 50-in.
plasma displays, force feedback
steering, paddle and sequential
shifters, adjustable hydraulic pedals,
remote management, and motec
data-logger support.
The Striker is a fully loaded
turnkey simulator. The user simply
plugs in the ac power and
presses the starter. The software
simulates hundreds of tracks and
cars.